Head-to-head battles
A battle is you against one other person on the same questions, on the same clock. It is the shortest, sharpest way to play on QuizzyApp: ten questions, fifteen seconds each, a result in under three minutes.
Starting a battle
Battles start from the Battle lobby. There are two ways in.
- Auto-match. Tap to be paired with anyone online. Matching usually takes a few seconds. If nobody is available within about ten seconds, the app pairs you with a practice opponent so you can play immediately; the match runs the same way and you keep whatever XP you earn.
- Private room. Pick a quiz for the room and share the room code with a friend. Whoever enters the code joins as your opponent. Nobody else can get in without it.
Either way, both players land in a short waiting screen, and a three-second countdown runs once the opponent is in.
How a round works
Both players see the same question at the same time and have the same window to answer it. Once you pick an option it is locked — there is no changing it — and the round ends when time is up or both players have answered. Between questions you can see how your opponent is doing: whether they got the last one right and how many they have correct so far, but never which option they chose. Then the next question loads for both of you.
A room's owner chooses the quiz, so a private battle can be on exactly the material you are both revising; auto-match picks for you.
Deciding the winner
Your score is the number of questions you answered correctly. Most correct wins; the same number is a draw. Speed matters in the sense that an unanswered question scores nothing, but a fast wrong answer is still a wrong answer — there is no bonus for being quick.
The result screen shows both scores side by side, the XP you earned, and offers a rematch.
XP for battles
Battles award XP differently from solo quizzes:
- 10 XP for every correct answer;
- plus 50 XP for a win, or 20 for a draw;
- nothing extra for a loss — you keep the XP from your correct answers.
So a clean sweep of ten questions and a win is worth 150 XP, which is why battles are the fastest way to climb the leaderboard, and why leaving a battle forfeits it: your opponent takes the win and you get no XP at all for the match. Do not start one unless you can finish it.
Challenging a circle-mate
Inside a study circle, tap any member to open their profile sheet and choose Challenge. That creates a private room on one of the circle's quizzes, sends them a notification with the room code, and posts the challenge into the circle chat so everyone can see who called out whom. The battle itself runs exactly as above.
Two things to know
- A battle is not a full attempt. It does not come with the question-by-question review that a Quiz-mode attempt does, so treat it as a sprint, and use solo play when you want to learn from what you missed.
- Battles cannot be paused. If your connection drops mid-battle the remaining questions run out on the clock, so play on a stable connection.
Try it in the app. Everything on this page is free to start with. Open QuizzyApp, or browse the published quizzes first. Something not covered here? The support page has the questions we get most.
More on groups and events
Live competitions: hosting and joining events
Event types, timing, access rules, entry fees, and the live leaderboard.
Study circles: private groups with shared quizzes
Create or join, roles, quizzes and assignments, scoreboard, and paid circles.
Circle leagues: circles competing against circles
Join a league, play the round's quiz, and rank your circle against the rest.